The Rulebook
Revision
1.0
Ratified
26.05.13
Status
IN FORCE
Authority
The Federation
The VECTOR Federation publishes the canonical text of the sport. The Manifest declares why the game exists. This document defines how it is played. Where the two disagree, this Rulebook governs the field of play; the Manifest governs everything else.
Contents
- §1Object of the Game
- §2The Arena
- §3The Kinetic Core
- §4The Staff
- §5Teams and Players
- §6Match Structure
- §7Start of Play and Restarts
- §8Scoring
- §9Contact with the Core
- §10Contact Between Players
- §11Propulsion and Push-Off
- §12Fouls and Penalties
- §13Officiating and Communication
- §14End of Match
- §15Player Conduct
- §16Variants
- ⌬Forthcoming Annexes
- ⌬Notation
§1
Object of the Game
§2
The Arena
§3
The Kinetic Core
- ·Mass: 50 kg nominal.
- ·Diameter: 230 mm.
- ·Material: solid steel sphere, chrome-finished, bearing the Federation crest (§3.5).
- ·Tracking: embedded passive transponder, 480 Hz pose telemetry.
§4
The Staff
- ·Length: 1.42 m.
- ·Profile: gentle S-bend, 14° apex.
- ·Mass: 0.86 kg.
- ·Material: carbon braid over titanium core.
- ·Surface at strike face: hardened, low-grip — the Staff is incapable of holding the Core.
- (a)it extends a player's contact radius beyond the limit of arm reach, so that a player can engage the Core without colliding with it;
- (b)it transfers impulse cleanly through leveraged coupling — striking, deflecting, or redirecting the Core.
§5
Teams and Players
§6
Match Structure
§7
Start of Play and Restarts
§8
Scoring
§9
Contact with the Core
§10
Contact Between Players
- (a)striking, slashing, jabbing, or chopping motions directed at another player;
- (b)using the Staff to hook, snare, or restrain another player;
- (c)using the Staff to strike at an opponent's Staff for the purpose of disarming or disabling that opponent.
§11
Propulsion and Push-Off
- (a)any point on the polymer wall or its supporting truss members;
- (b)any point on either Terminal Plane ring;
- (c)any other player, friend or opponent (subject to §10);
- (d)the Core itself, through the Staff (the Core's inertia is sufficient to push off of meaningfully).
§12
Fouls and Penalties
- ·Tier I — Technical. Procedural violation with no contact implication. Examples: equipment fault, restart violation, radio misuse.
- ·Tier II — Conduct. Violation of contact rules. Examples: grasping (§10.2), deliberate body block on Core (§9.3), intentional helmet contact (§10.5), use of Staff against a player (§10.3).
- ·Tier III — Endangerment. Violation creating a credible risk of injury or suit/arena breach. Examples: deliberate strike to helmet or visor, deliberate strike with Staff at high closing velocity, player-to-player contact in excess of the 3 m/s ceiling (§10.6), sabotage of equipment.
- ·Tier I: warning; on repetition, a 30-second player removal.
- ·Tier II: 60-second player removal; the offending team plays short.
- ·Tier III: ejection from the match; the team plays short for the remainder of the cycle.
§13
Officiating and Communication
§14
End of Match
§15
Player Conduct
§16
Variants
- (a)the closing-velocity ceiling of §10.6 is suspended at Federation discretion;
- (b)the Core may use a brushed-steel surface in place of the chrome finish (§3.5);
- (c)the Core-body contact threshold of §9.4 is relaxed to 0.5 s;
- (d)all other rules of §§1–15 remain in force.
Until the infrastructure exists, this variant is sanctioned only for ground-side training facilities and for exhibition. Results under this variant do not count toward Federation standings.
Appendix · Forthcoming
Annexes
This Rulebook is the canonical text of the sport. The following formal annexes are commissioned to govern the engineering, broadcast, and player-conduct specifics that lie outside the core game rules. Each annex, when ratified, is incorporated by reference. Until then, the Federation governs by interim ruling.
ANNEX · A
Player and Equipment Charter
Substitution procedure (§5.3), suit specification (§5.4), doping regulation, training-program oversight, and player licensing.
ANNEX · B
Broadcast and Visibility Specification
Core surface visibility under arena lighting, light-cue projection protocols (§13.2), telemetry overlay standards, sector signage, and on-air officiating presentation.
ANNEX · C
Physical Specification Annex
Capture net materials and arrest behavior (§2.7), structural buffer dimensions (§2.1), Core coating composition (§3.5), Staff strike-face hardness, and arena truss-frame engineering.
Reference
Notation
- Cycle
- A single timed segment of play within a match.
- Terminal Plane
- The illuminated circular boundary at each end of the field of play, spanning the full 10 m interior diameter, defended by one team and attacked by the other (§2.6).
- Capture net
- The mesh/cable arrest structure just outside each Terminal Plane, not in play (§2.7).
- Core
- The Kinetic Core (§3).
- Staff
- The player's instrument (§4). Marketed as "G-Staff"; in this Rulebook "Staff" is the canonical term.
- Push-off
- Propulsion by reactive contact against a mass (§11).
- Tier I/II/III
- Foul severity (§12).
- Sudden Vector
- Overtime period of unlimited duration ending on the first score (§14.2).
This document is the property of the VECTOR Federation. All values are nominal and are subject to ratified amendment by the Federation Rules Committee.